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Working with the artists over at Paperhand Puppet Intervention to create The Longest Night was a real treat. Once we were able to explain the possibilities of using their artwork in a digital realm they started to think and adjust their process for creating easily adaptable painted textures.

One asset in particular was a cabin in the woods that the “old woman” character lived in.

They approached the creation of the textures by building a small paper mock up and then unfolding it before painting the individual pieces.

 

This template was used to create the textures, and even worked as a great reference point for building the final 3D model.


After incorporating it in the scene, and lighting it we were able to create a great mood and feel using these excellent painted textures and a little Photoshop manipulation.

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