With this next project, we’re trying something a little unconventional. Something to try and spice things up a bit. As if generating fulldome content weren’t difficult enough?

One of the problems we ran into using a toon shader is that it doesn’t accept lighting color information or calculate shadows very well.

So, by taking a color pass and a grey scale pass you can combine them and season to taste.

The final test result is what you see here.

One Response to “Have it both ways”

  1. When in Dome… :: When in Dome :: Toons, Ships, and Shaders Ahoy!

    […] the toon shader and how it reacted to lighting scenarios. I discussed this in my previous blog post “Have it both ways.” Since we don’t have a R&D team we make our developments on the fly. I recently discovered […]

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