With this next project, we’re trying something a little unconventional. Something to try and spice things up a bit. As if generating fulldome content weren’t difficult enough?
One of the problems we ran into using a toon shader is that it doesn’t accept lighting color information or calculate shadows very well.
So, by taking a color pass and a grey scale pass you can combine them and season to taste.
The final test result is what you see here.
One Response to “Have it both ways”
When in Dome… :: When in Dome :: Toons, Ships, and Shaders Ahoy!
[…] the toon shader and how it reacted to lighting scenarios. I discussed this in my previous blog post “Have it both ways.” Since we don’t have a R&D team we make our developments on the fly. I recently discovered […]